![]() ![]() However, as Ogden observes, this analysis actually requires Kerberos and Garmr to be derived from two different Indo-European roots (* ker- and * gher- respectively), and so does not actually establish a relationship between the two names. Lincoln notes a similarity between Cerberus and the Norse mythological dog Garmr, relating both names to a Proto-Indo-European root *ger- "to growl" (perhaps with the suffixes -*m/*b and -*r). This etymology was also rejected by Manfred Mayrhofer, who proposed an Austro-Asiatic origin for the word, and Beekes. Lincoln (1991), among others, critiques this etymology. It has been claimed to be related to the Sanskrit word सर्वरा sarvarā, used as an epithet of one of the dogs of Yama, from a Proto-Indo-European word * k̑érberos, meaning "spotted". Ogden refers to attempts to establish an Indo-European etymology as "not yet successful". The etymology of Cerberus' name is uncertain. Heraklion Archaeological Museum, Crete, Greece. Cerberus is primarily known for his capture by Heracles, the last of Heracles' twelve labours.Įtymology Cerberus and Hades/ Serapis. He was the offspring of the monsters Echidna and Typhon, and was usually described as having three heads, a serpent for a tail, and snakes protruding from his body. In Greek mythology, Cerberus ( / ˈ s ɜːr b ər ə s/ or / ˈ k ɜːr b ər ə s/ Greek: Κέρβερος Kérberos ), often referred to as the hound of Hades, is a multi-headed dog that guards the gates of the Underworld to prevent the dead from leaving. Heracles, wearing his characteristic lion-skin, club in right hand, leash in left, presenting a three-headed Cerberus, snakes coiling from his snouts, necks and front paws, to a frightened Eurystheus hiding in a giant pot. ![]() Supergiant Games continues to know how to make a game’s visuals stand out like nearly no other.Ĭheck out the other winners from The Shacknews Awards 2020 in our Year of the Games: 2020 article.For other uses, see Cerberus (Greek myth) and Cerberus (disambiguation). This was nowhere near an easy vote in 2020, but we have to give credit where credit is due. Even so, we mostly agreed that Hades was top-to-bottom gorgeous whether still or in motion. Ori and the Will of the Wisp and Paper Mario: The Origami’s art styles are incredibly memorable as well. Half-Life: Alyx was also breathtaking in its incredible and creepy designs. Ghost of Tsushima was incredible in its blowing wind, grass, and portrayal of its Japanese island at war. There are so many great stylistic games in 2020. Tartarus, Asphodel, Elysium… all of the arenas of Hades have their own incredibly striking and distinct visual nature to them, awash with an array of different color thematics that make them pop. That’s not even taking into consideration the vastly different environments Hades has in its gallery of challenge. Whether it’s the big 2D portraits or their 3D avatars, every character in Hades has a gorgeous and vibrant design and life about them. There’s action going on at every angle of Hades, and if you look closely at the characters portrayed even in the conversations, there are some animation in there as well. All characters in this game have striking portraits that perfectly deliver the hero, villain, and other figures from which they are based. Supergiant Games did an incredible job of crafting each Greek mythological figure, from the diminutive little Gorgon head Dusa up to the big man Hades himself, and everything in between. One is in the big flashy character art itself. There are a few ways to truly appreciate the absolute breadth of lovingly crafted art and style present in Hades. That said, in finale of our intense debate, it was Supergiant Games’ Hades that won out for its all-around incredible art style. 2020 was a year of absolutely gorgeous games, and it was a year of incredibly stylish games designed by great artists all around. Set apart from the fidelity of Best Graphics, Shacknews Best Art Style focuses in on the stylistic choices of a game and the way in which it conveys all things. ![]()
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